- VCM was originally designed for virtual (real) competitions where each match is played on a screen (pitch).
- Therefore, if there are too many players and not enough screens, there may be waiting times. For example, for a championship with 6 teams and only 2 screens available. In each round, only 4 teams can play at the same time because there are only two availables screens.
- The auto-generated schedule maximises the waiting time between each match, so that each team plays in rotation without too much waiting.
- It also distributes the number of matches played on each pitch equally.
- When there are home and away matches, the algorithm distributes the home and away matches equally.
Customisation
Customise each team with an image and a power rating